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The statue of Kali Gulas, with comberry in the foreground. The statue Kali Gulas Square rests in a basin filled with real water. Stoneflower in the foreground. A plaque for Lady Nevah in the back. Citwall seen through a fireflower.

One of the entrances to Soluthis through the citywall. One day, the lands of Morrowind will be accessible outside the gates. Dhryss was an Akaviri hero who played an important role in Soluthis' history. You can read more about him in an ingame book, written by Franc Kaos. A quaint Redoran neighbourhood. A Redoran guard on patrol.

The hauntingly beautiful :P bridge that spans the two Imperial Districts. The beastrider is both a beacon on the bridge as well as a show of Imperial dominance over the Redorans. The bridge that connects the Temple compound with Sotha's Countenance. The statue to Azura stands guard in the river flowing by the Temple.

A Redoran barracks building. This is how the interior tileset looks. Redoran Int. #06 - Round Home. Redoran Int. #05 - Oval Home.

Redoran Int. #08 - the Guardhouse. A view from the second level. Redoran Int. #08 - the Guardhouse. A view up the stairs. Redoran Int. #09 - the Council Club. An internal gallery cell showing Hlaalu architecture, which will be used to contstruct Silgrad.
One of the many realistic signs around Soluthis. The letters are not painted, they are handplaced 3d models. If you can't read Daedric :P don't worry - they are subtitled. What "Molagh Khesits" means is another question, but for an intrepid researcher the answer can be found. One of several guardtowers you're welcome to mod. Unlike in the desolate wastelands of Vvardenfell, Redorans on the mainland aren't quite as shanty. Decorative patio tiles are seen here and there around Soluthis. Maybe they'll be in your garden too? The toadstools and proria mushrooms are a fairly common sight in these parts.
The mysterious, yet mesmerizing Zarth Roffle Park. An Indoril embassy can be found adjacant to the Temple. A view of Zarth Roffle Park, from the Temple Compound. Step into the dark, evil lair a necromancer has turned this Velothi tomb into.
Dangerous potholes serves as traps. You do *not* want to fall into the hole... ...if you do, the undead beasts will surely rip your guts.
Visuals created by Caligula Superfly, Razorwing, Zarf and gundalf
with notable contributions from Asylum, Prometheus and the team behind Morrowind Visual Pack